Difference between revisions of "Gaming/Meeting Notes 2019-02-11"
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** Good for scenarios | ** Good for scenarios | ||
** Needs a Dungeon Master who understands security | ** Needs a Dungeon Master who understands security | ||
+ | |||
+ | |||
+ | * Gamification of server uptime | ||
+ | ** One SysAdmin has a server with 1000 days uptime | ||
+ | ** Challenge other SysAdmins to do it too | ||
+ | ** Ensures SysAdmins will coddle the server to ensure uptime | ||
Line 23: | Line 29: | ||
*** Trying to keep the user on the device as much as possible | *** Trying to keep the user on the device as much as possible | ||
*** Targetting today's users who are gamers | *** Targetting today's users who are gamers | ||
+ | *** Try to concentrate attention on the things that need attention | ||
+ | |||
+ | |||
+ | * 12 hour operator shifts | ||
+ | ** Very tiring, trying to spot "hacker" anomalies in gigabytes of data | ||
+ | ** The job doesn't get done, staff doesn't care after a few days | ||
+ | ** If the system had been gamified it might have made the job better | ||
+ | *** But mostly it seems a management problem for having 12 hour shifts | ||
+ | ** But gamers are in front of monitors that long, don't have the apathy problem | ||
+ | |||
+ | |||
+ | * Can World Of Warcraft design be used to analyze logs? | ||
+ | ** Players are unknowingly doing the work while playing the game | ||
+ | ** But what gets attention is based on what the player finds fun | ||
+ | * May be similar to using spare CPU cycles to do bitcoin | ||
+ | |||
+ | |||
+ | |||
+ | * Have a reward attached to success | ||
+ | ** But in some cases there's no control, so success is not based on work but luck and gamification won't work | ||
+ | |||
+ | |||
+ | * Games are visually appealing and attractive | ||
+ | * Competition is appealing | ||
+ | |||
+ | |||
+ | * Re-Captcha has gamified proofreading | ||
+ | ** Spread out the work to millions, make it fun | ||
+ | ** Purpose for captcha owner may not be access control, but OCR improvement, traffic AI optimization | ||
+ | |||
+ | |||
+ | * "Sex and violence moves the world forward" | ||
+ | ** Porn has driven technology: Hi-res, accurate skin tones; VHS technology; video streaming | ||
+ | ** And the military has pushed technology too | ||
+ | |||
+ | |||
+ | * Sometimes gamification gets in the way | ||
+ | ** "You have won this case number 54321!" is just annoying | ||
+ | ** Trying to fool employees backfires, recognized by employees | ||
+ | * But maybe if the gamification could be switched off | ||
+ | |||
+ | |||
+ | * An experienced worker can do more without gamification | ||
+ | ** But his attitude was that life is one big game | ||
+ | |||
+ | |||
+ | * Young people develop new skills that older people don't have | ||
+ | ** This affects how they approach gamification | ||
+ | |||
+ | |||
+ | * "War Games" | ||
+ | ** Using games to make serious tasks go better | ||
+ | ** Also, how much control do you turn over to the computer? | ||
+ | |||
Revision as of 20:12, 11 February 2019
Gaming
- Date
- Monday, 11 February 2019 from 7:00pm to 9:00pm iCal
- Meetup Event
- https://www.meetup.com/NetSquared-Kitchener-Waterloo/events/256359263/
- Location
- *** Room 1300 *** -- Conrad Grebel University College, 140 Westmount Rd. N., Waterloo, Ontario Map
- Event Announcement
- Gaming/Announcement 2019-02-11
Are you a gamer? Wouldn't it be great to play games during work? Are you a game designer? What role does gamification have in Non-Profit organizations? Can gamification make a SysAdmin's life easier? What value do games have in the Non-Profit sector?
Join our round-table discussion on Gaming, and share your views.
--Bob Jonkman & Marc Paré
Resources
Meeting Notes
Encouraging Gaming
- Gamification of Disaster Recovery
- Playing a role playing game
- Roll the dice "Your mail server has failed"
- Good for scenarios
- Needs a Dungeon Master who understands security
- Gamification of server uptime
- One SysAdmin has a server with 1000 days uptime
- Challenge other SysAdmins to do it too
- Ensures SysAdmins will coddle the server to ensure uptime
- Movie effects for computer screens
- Don't look like reality, more like computer games
- But tools are trying to look like games
- Want more customers to use their products
- Security products (eg) are hard to use
- Making the UI easier, more exciting to use
- Trying to keep the user on the device as much as possible
- Targetting today's users who are gamers
- Try to concentrate attention on the things that need attention
- 12 hour operator shifts
- Very tiring, trying to spot "hacker" anomalies in gigabytes of data
- The job doesn't get done, staff doesn't care after a few days
- If the system had been gamified it might have made the job better
- But mostly it seems a management problem for having 12 hour shifts
- But gamers are in front of monitors that long, don't have the apathy problem
- Can World Of Warcraft design be used to analyze logs?
- Players are unknowingly doing the work while playing the game
- But what gets attention is based on what the player finds fun
- May be similar to using spare CPU cycles to do bitcoin
- Have a reward attached to success
- But in some cases there's no control, so success is not based on work but luck and gamification won't work
- Games are visually appealing and attractive
- Competition is appealing
- Re-Captcha has gamified proofreading
- Spread out the work to millions, make it fun
- Purpose for captcha owner may not be access control, but OCR improvement, traffic AI optimization
- "Sex and violence moves the world forward"
- Porn has driven technology: Hi-res, accurate skin tones; VHS technology; video streaming
- And the military has pushed technology too
- Sometimes gamification gets in the way
- "You have won this case number 54321!" is just annoying
- Trying to fool employees backfires, recognized by employees
- But maybe if the gamification could be switched off
- An experienced worker can do more without gamification
- But his attitude was that life is one big game
- Young people develop new skills that older people don't have
- This affects how they approach gamification
- "War Games"
- Using games to make serious tasks go better
- Also, how much control do you turn over to the computer?
Preventing Gaming
- User Friendly cartoons about Doom on the LAN
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