Difference between revisions of "Gaming/Meeting Notes 2019-02-11"

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** Using games to make serious tasks go better
 
** Using games to make serious tasks go better
 
** Also, how much control do you turn over to the computer?
 
** Also, how much control do you turn over to the computer?
 +
* Has become reality - military drone operators
  
  
 +
* US Military had an RPG for recruiting
 +
** Very realistic, eg. speed for loading a rifle
 +
** Intent to get people familiar with army life before recruiting them
 +
**
 +
 +
 +
* DARPA Challenge
 +
** Started as a monetary reward for specific goals
 +
*** 100 metre autonomous vehicles in 2004
 +
*** 100 km autonomous vehicles in 2005 (xxxxxx check dates!
 +
 +
 +
* People in finance and politics use gamification
 +
** eg. "First Past The Post" is a horse racing analogy
 +
 +
 +
* Different rewards are effective for different groups
 +
** eg. Grade 3 kids may be influenced by a reward of bubblegum, but not Grade 8 kids
 +
 +
 +
* Bread and Circuses
 +
** Roman Warriors went from lean survivalists to entertainment
 +
** Games became a distraction, so young people no longer wanted to be warriors
 +
 +
 +
* Games in any environment have limits and rules
 +
** The objective is to be attained by following those limits and rules
 +
** The effects games have on social cohesion and morale are defined by those limits and rules
 +
** Not just rote and repetition, but applying strategy
 +
 +
 +
SysAdmins did nt
  
  
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===== Preventing Gaming =====
 
===== Preventing Gaming =====
 
* User Friendly cartoons about Doom on the LAN
 
* User Friendly cartoons about Doom on the LAN
 +
 +
 +
* SysAdmins wanted to prevent smart phones, more work to provide bandwidth
 +
 +
* Security concerns with using personal devices in work
 +
** Accessing corporate data with personal devices
 +
 +
* But people found these devices made their work more fun
 +
 +
 +
 +
* Is there any way to run a corporation without using some kind of gamification?
 +
** Boring, routine jobs need it
 +
** But some people just aren't suited to that kind of work
 +
** People who can remain focussed on routine work are scarce, but may not benefit from gamification
 +
** People have to be interested in the objective
 +
 +
 +
* Gold Farmers are playing a capitalist metagame
 +
 +
 +
* It should be possible to roboticize the work to make gamification customized
 +
** But then it is probably possible to automate the work directly, no longer requiring a worker
 +
 +
 +
* There are programs to monitor online behaviour to identify mental health issues
 +
 +
 +
Categories of motivation
 +
# Mastery of skill
 +
# Exploratoin/ Discovery
 +
# Competition
 +
# Cooperation
 +
 +
 +
* How does cooperation and collaboration help with work?
 +
 +
* Competition:
 +
** Nobody wants to be the laggard in the group
 +
** Competition is a loaded word in our society
 +
** But a notion of competition, argumentation with the aim of improvement, everyone winning
 +
 +
 +
* Gamification needs a goal, objective
 +
** eg. politics - getting people informed
 +
**
 +
 +
* Gamification is not Learning
 +
** Competing against other players
 +
** Or against your previous score
 +
*** Someone has to know all the answers in order to mark your score
 +
*** How can we solve problems that have not already been solved?
 +
*** That's not gaming, that's learning
 +
** If you're moving into an unknown area you don't know what rules apply, what the goal is
 +
 +
  
  

Revision as of 21:59, 11 February 2019

Gaming

Date
Monday, 11 February 2019 from 7:00pm to 9:00pm iCal
Meetup Event
https://www.meetup.com/NetSquared-Kitchener-Waterloo/events/256359263/
Location
*** Room 1300 *** -- Conrad Grebel University College, 140 Westmount Rd. N., Waterloo, Ontario Map
Event Announcement
Gaming/Announcement 2019-02-11

Are you a gamer? Wouldn't it be great to play games during work? Are you a game designer? What role does gamification have in Non-Profit organizations? Can gamification make a SysAdmin's life easier? What value do games have in the Non-Profit sector?

Join our round-table discussion on Gaming, and share your views.


--Bob Jonkman & Marc Paré


Resources


Meeting Notes

Encouraging Gaming
  • Gamification of Disaster Recovery
    • Playing a role playing game
    • Roll the dice "Your mail server has failed"
    • Good for scenarios
    • Needs a Dungeon Master who understands security


  • Gamification of server uptime
    • One SysAdmin has a server with 1000 days uptime
    • Challenge other SysAdmins to do it too
    • Ensures SysAdmins will coddle the server to ensure uptime


  • Movie effects for computer screens
    • Don't look like reality, more like computer games
    • But tools are trying to look like games
    • Want more customers to use their products
      • Security products (eg) are hard to use
      • Making the UI easier, more exciting to use
      • Trying to keep the user on the device as much as possible
      • Targetting today's users who are gamers
      • Try to concentrate attention on the things that need attention


  • 12 hour operator shifts
    • Very tiring, trying to spot "hacker" anomalies in gigabytes of data
    • The job doesn't get done, staff doesn't care after a few days
    • If the system had been gamified it might have made the job better
      • But mostly it seems a management problem for having 12 hour shifts
    • But gamers are in front of monitors that long, don't have the apathy problem


  • Can World Of Warcraft design be used to analyze logs?
    • Players are unknowingly doing the work while playing the game
    • But what gets attention is based on what the player finds fun
  • May be similar to using spare CPU cycles to do bitcoin


  • Have a reward attached to success
    • But in some cases there's no control, so success is not based on work but luck and gamification won't work


  • Games are visually appealing and attractive
  • Competition is appealing


  • Re-Captcha has gamified proofreading
    • Spread out the work to millions, make it fun
    • Purpose for captcha owner may not be access control, but OCR improvement, traffic AI optimization


  • "Sex and violence moves the world forward"
    • Porn has driven technology: Hi-res, accurate skin tones; VHS technology; video streaming
    • And the military has pushed technology too


  • Sometimes gamification gets in the way
    • "You have won this case number 54321!" is just annoying
    • Trying to fool employees backfires, recognized by employees
  • But maybe if the gamification could be switched off


  • An experienced worker can do more without gamification
    • But his attitude was that life is one big game


  • Young people develop new skills that older people don't have
    • This affects how they approach gamification


  • "War Games"
    • Using games to make serious tasks go better
    • Also, how much control do you turn over to the computer?
  • Has become reality - military drone operators


  • US Military had an RPG for recruiting
    • Very realistic, eg. speed for loading a rifle
    • Intent to get people familiar with army life before recruiting them


  • DARPA Challenge
    • Started as a monetary reward for specific goals
      • 100 metre autonomous vehicles in 2004
      • 100 km autonomous vehicles in 2005 (xxxxxx check dates!


  • People in finance and politics use gamification
    • eg. "First Past The Post" is a horse racing analogy


  • Different rewards are effective for different groups
    • eg. Grade 3 kids may be influenced by a reward of bubblegum, but not Grade 8 kids


  • Bread and Circuses
    • Roman Warriors went from lean survivalists to entertainment
    • Games became a distraction, so young people no longer wanted to be warriors


  • Games in any environment have limits and rules
    • The objective is to be attained by following those limits and rules
    • The effects games have on social cohesion and morale are defined by those limits and rules
    • Not just rote and repetition, but applying strategy


SysAdmins did nt


Preventing Gaming
  • User Friendly cartoons about Doom on the LAN


  • SysAdmins wanted to prevent smart phones, more work to provide bandwidth
  • Security concerns with using personal devices in work
    • Accessing corporate data with personal devices
  • But people found these devices made their work more fun


  • Is there any way to run a corporation without using some kind of gamification?
    • Boring, routine jobs need it
    • But some people just aren't suited to that kind of work
    • People who can remain focussed on routine work are scarce, but may not benefit from gamification
    • People have to be interested in the objective


  • Gold Farmers are playing a capitalist metagame


  • It should be possible to roboticize the work to make gamification customized
    • But then it is probably possible to automate the work directly, no longer requiring a worker


  • There are programs to monitor online behaviour to identify mental health issues


Categories of motivation

  1. Mastery of skill
  2. Exploratoin/ Discovery
  3. Competition
  4. Cooperation


  • How does cooperation and collaboration help with work?
  • Competition:
    • Nobody wants to be the laggard in the group
    • Competition is a loaded word in our society
    • But a notion of competition, argumentation with the aim of improvement, everyone winning


  • Gamification needs a goal, objective
    • eg. politics - getting people informed
  • Gamification is not Learning
    • Competing against other players
    • Or against your previous score
      • Someone has to know all the answers in order to mark your score
      • How can we solve problems that have not already been solved?
      • That's not gaming, that's learning
    • If you're moving into an unknown area you don't know what rules apply, what the goal is



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