Gaming/Meeting Notes 2019-02-11

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Revision as of 21:12, 11 February 2019 by BobJonkman (talk | contribs) (More meeting notes)
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Gaming

Date
Monday, 11 February 2019 from 7:00pm to 9:00pm iCal
Meetup Event
https://www.meetup.com/NetSquared-Kitchener-Waterloo/events/256359263/
Location
*** Room 1300 *** -- Conrad Grebel University College, 140 Westmount Rd. N., Waterloo, Ontario Map
Event Announcement
Gaming/Announcement 2019-02-11

Are you a gamer? Wouldn't it be great to play games during work? Are you a game designer? What role does gamification have in Non-Profit organizations? Can gamification make a SysAdmin's life easier? What value do games have in the Non-Profit sector?

Join our round-table discussion on Gaming, and share your views.


--Bob Jonkman & Marc Paré


Resources


Meeting Notes

Encouraging Gaming
  • Gamification of Disaster Recovery
    • Playing a role playing game
    • Roll the dice "Your mail server has failed"
    • Good for scenarios
    • Needs a Dungeon Master who understands security


  • Gamification of server uptime
    • One SysAdmin has a server with 1000 days uptime
    • Challenge other SysAdmins to do it too
    • Ensures SysAdmins will coddle the server to ensure uptime


  • Movie effects for computer screens
    • Don't look like reality, more like computer games
    • But tools are trying to look like games
    • Want more customers to use their products
      • Security products (eg) are hard to use
      • Making the UI easier, more exciting to use
      • Trying to keep the user on the device as much as possible
      • Targetting today's users who are gamers
      • Try to concentrate attention on the things that need attention


  • 12 hour operator shifts
    • Very tiring, trying to spot "hacker" anomalies in gigabytes of data
    • The job doesn't get done, staff doesn't care after a few days
    • If the system had been gamified it might have made the job better
      • But mostly it seems a management problem for having 12 hour shifts
    • But gamers are in front of monitors that long, don't have the apathy problem


  • Can World Of Warcraft design be used to analyze logs?
    • Players are unknowingly doing the work while playing the game
    • But what gets attention is based on what the player finds fun
  • May be similar to using spare CPU cycles to do bitcoin


  • Have a reward attached to success
    • But in some cases there's no control, so success is not based on work but luck and gamification won't work


  • Games are visually appealing and attractive
  • Competition is appealing


  • Re-Captcha has gamified proofreading
    • Spread out the work to millions, make it fun
    • Purpose for captcha owner may not be access control, but OCR improvement, traffic AI optimization


  • "Sex and violence moves the world forward"
    • Porn has driven technology: Hi-res, accurate skin tones; VHS technology; video streaming
    • And the military has pushed technology too


  • Sometimes gamification gets in the way
    • "You have won this case number 54321!" is just annoying
    • Trying to fool employees backfires, recognized by employees
  • But maybe if the gamification could be switched off


  • An experienced worker can do more without gamification
    • But his attitude was that life is one big game


  • Young people develop new skills that older people don't have
    • This affects how they approach gamification


  • "War Games"
    • Using games to make serious tasks go better
    • Also, how much control do you turn over to the computer?



Preventing Gaming
  • User Friendly cartoons about Doom on the LAN


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